GTA Vice City Stories Map
Rockstar's "Vice City Inquirer" poster of 1984 Vice City, zoomable from the full sheet down to street labels, with all 99 Red Balloons, the Rampages, the Unique Stunt Jumps, safehouses, Pay 'n' Sprays and Ammu-Nation.
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About this map
Rockstar's paper map for Vice City Stories, as re-released in 2013, aligned to game coordinates (median error 8 m). Balloon, rampage and stunt-jump positions come from the GTA Wiki's maps and are approximate; shop and safehouse positions are in-game coordinates. Credits
Imagery credits
- Rockstar Games: Vice City Stories poster map (Newswire, 2013) (Official download, offered for printing)
- GTA Wiki: Vice City Stories collectible maps (marker positions) (CC BY-SA)
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What the Vice City Stories map covers
Grand Theft Auto: Vice City Stories launched on the PlayStation Portable in 2006 and arrived on PlayStation 2 in 2007. Set in 1984—two years before GTA Vice City—the story follows Corporal Victor Vance starting from his post at Fort Baxter. Oriented with north at the top, the poster covers the western mainland, the eastern barrier beach island, and the smaller islands scattered across Ocean Bay.
The mainland
Downtown anchors the northern end of the mainland with Hyman Memorial Stadium on its northwest point, alongside boxed callouts for the Mendez Building, Lance Vance's hotel, a police safehouse, and 8-Ball's bomb shop. Heading south through Little Haiti and Little Havana brings you past the White Stallionz bar, Mary-Jo's apartment, Umberto Robina's house, Sunshine Autos, and Marty Williams' trailer down to the docks of Vice Port, where Phil Cassidy operates his shooting range. Along the western coastline, Fort Baxter Air Base (including Sergeant Jerry Martinez's barracks) and Escobar International Airport fill out the mainland.
The beach
Vice Point covers the northern half of the eastern barrier island, featuring North Point Mall, Shady Palms Hospital, and Gonzalez's apartment. Just south of Vice Point, the poster marks the Chunder Wheel fairground, while Washington Beach and Ocean Beach continue down the sandy oceanfront strip to the southern lighthouse.
The islands in the bay
Prawn Island in the northern bay holds the InterGlobal Films studio lot and a compound labeled for the Mendez Brothers, the cartel bosses who figure centrally in the 1984 campaign. Off the western shore of Vice Point, the Leaf Links golf course spans a cluster of green islands, while Starfish Island sits in the middle of the bay around Ricardo Diaz's mansion.
How the islands connect
With no rail system in Vice City, all traffic crosses Ocean Bay over four road bridges: from Downtown through Prawn Island to Vice Point, from Little Haiti past Leaf Links to Vice Point, from Little Havana across Starfish Island to Washington Beach, and across the southern bridge linking Little Havana directly to Washington Beach. On the southwest shore of the mainland between the airport and Vice Port, the poster also marks two Civil Asset Forfeiture Impound yards—one for cars and one for boats.
How this map is drawn
This page presents Rockstar's portrait-format Paper map poster edge to edge. The upper four-fifths of the sheet displays the city inside a navy border marked with an A–H by 1–6 reference grid. Each neighborhood is shaded in its own color—brown for Downtown, magenta for Little Haiti, coral for Little Havana, purple for Vice Point, and orange for Ocean Beach—with white roadways, boxed landmark labels, and blue Empire Building icons across the blocks.
Along the bottom fifth of the sheet, the legend is styled as "The Vice City Inquirer, Special Supplement: Vice City Orientation." Its yellow key identifies hospitals, police stations, 8-Ball's bomb shop, Ammu-Nation, Pay 'n' Spray, empire sites, the vehicle and boat impounds, Leaf Links, and safehouses, surrounded by spoof newspaper classifieds and 1980s display ads. Compared with the 1986 Vice City poster, this 1984 sheet is often even more practical during gameplay because its boxed labels pinpoint mission-giver homes and all 30 empire properties.
Tips for reading the map
When the page first opens, the viewport centers on the city grid; zoom out or drag the canvas upward to inspect the yellow Inquirer legend and spoof classifieds along the bottom edge. Zooming in all the way reaches the poster's full 1,790 by 2,800 pixel resolution, making it easy to distinguish the small blue Empire Building tower icons from the white boxed character labels. You can reference any spot using the border grid (such as E3–E4 for Starfish Island), and note that many of the boxed labels name key story characters—like Lance Vance's hotel, Martinez's barracks, or Umberto's house—giving you an immediate visual guide to where missions start.
Vice City Stories and GTA Vice City
Because Vice City Stories takes place two years before Grand Theft Auto: Vice City, comparing the 1984 and 1986 posters reveals how the city's power structure shifts between the two games. On Starfish Island, the centerpiece estate is still labeled "Diaz's Mansion" in 1984 before becoming "The Coke Baron's Mansion" in 1986. Downtown's Mendez Building and the Mendez Brothers' compound on Prawn Island are prominent on the 1984 sheet, as is Marty Williams' trailer near Sunshine Autos, before all three vanish from the 1986 guide. Likewise, Phil Cassidy moves from his Vice Port shooting range in 1984 up to Phil's Place in Little Haiti by 1986, while the 1984 Chunder Wheel fairground in Washington Beach becomes Avery Carrington's active construction site two years later.
Vice City Stories marked the final 3D-era visit to this version of the city. Rockstar is now building a modern reimagining of Vice City and the surrounding state of Leonida for Grand Theft Auto VI, which you can explore on our GTA 6 interactive map, alongside our GTA 5 interactive map, GTA 5 cheats, and GTA 5 vehicle locations guides.
Map imagery and credits
The imagery on this page comes from Rockstar Games' official Vice City Stories poster map. On April 10, 2013, Rockstar published high-resolution copies of its Liberty City Stories and Vice City Stories maps on the Rockstar Newswire for fans to download and print, and we built our five-level tile pyramid directly from Rockstar's hosted file without altering the artwork.
Unlike our GTA San Andreas map, which also draws on Ian Albert's aerial and radar maps and Toliak's San-Andreas-vector-map (Apache-2.0), this page uses Rockstar's official poster as its only imagery. Map artwork © Rockstar Games / Take-Two Interactive. See our disclaimer for full details, or contact us with any rights questions.
The marker layers are placed in Vice City Stories world coordinates. The Red Balloon, Rampage and Unique Stunt Jump positions were read from the GTA Wiki's community maps for Red Balloons, Rampages and Stunt Jumps (CC BY-SA), so each is an estimate, usually within a few tens of metres. Safehouses, Pay 'n' Sprays and Ammu-Nation stores use in-game teleport coordinates. To fit the poster to those coordinates we matched 19 control points (bridge ends, runway ends, island corners and marina piers): the median error is 8 m and the largest 33 m. The poster draws Hyman Memorial Stadium in a different shape, so we left it out of the fit. Descriptions are our own, summarised from the GTA Wiki's location notes.
GTA Vice City Stories map FAQ
Where does this Vice City Stories map come from?
It is the official poster map Rockstar created for Grand Theft Auto: Vice City Stories, designed as a special supplement to the in-game Vice City Inquirer newspaper. In April 2013, Rockstar published high-resolution copies of both Stories posters on its Newswire, and this page presents that complete sheet—newspaper legend and spoof adverts included—sliced into zoomable tiles.
Is Vice City in Vice City Stories the same as in GTA Vice City?
Yes. It is the exact same 3D-era version of Vice City set in 1984, two years prior to the events of GTA Vice City. While the coastline and street network match, several landmarks reflect the earlier year: the 1984 poster marks the Mendez Building, Diaz's Mansion, the Vice Point fairground, and Marty Williams' trailer, none of which appear on the 1986 poster.
What are the small blue building icons?
Those icons mark the 30 Empire Building sites scattered across Vice City—the gang-controlled properties Victor Vance can capture and develop into rackets. They are listed alongside the other map icons in the yellow legend at the bottom of the poster.
How do I find a place using the grid?
Read columns 1 to 6 across the top of the navy border and rows A to H down either side. Starfish Island sits across cells E3 to E4, for example, and Hyman Memorial Stadium occupies the A1 to B2 corner. The yellow legend panel below the map explains every symbol.
Does the Vice City Stories map show game coordinates?
Yes. We aligned the poster to the game world with 19 control points such as bridge ends, runway ends and island corners. The fit is off by 8 m at the median point and 33 m at worst, so the X/Y readout is close but not survey-exact. Boxed labels and icons on the poster are placed for readability and can sit 100 m or more from the building they name.
Which collectibles are on the map?
All 99 Red Balloons, the 35 Rampages (30 on PSP, plus 5 PlayStation 2 extras; rampage 15 has a separate PSP spot), all 36 Unique Stunt Jumps (30 on PSP), and the four safehouses, four Pay 'n' Sprays and three Ammu-Nation stores. Balloon, rampage and jump positions come from the GTA Wiki's community maps and are approximate, typically within a few tens of metres.