GTA III Map of Liberty City
Rockstar's 2001 poster map with all 100 Hidden Packages, 20 Rampages, 20 Unique Jumps, safehouses and shops.
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About this map
Poster map © Rockstar Games. Marker positions from GTA Wiki map pins (CC BY-SA), fitted onto the artwork; all are approximate. Credits
Imagery credits
- Rockstar Games: GTA III poster map (Newswire, 2012) (Official download, offered for printing)
- Internet Archive: Wayback Machine copy of the file (Archived copy; Rockstar's original link is gone)
- GTA Wiki: GTA III collectible maps (marker positions) (CC BY-SA 3.0)
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What the GTA III map covers
Grand Theft Auto III (2001) takes place in modern-day Liberty City, a metropolis divided into three distinct boroughs. With north at the top of the sheet, the poster lays the city out from west to east: Shoreside Vale on the left, Staunton Island in the center, and Portland on the right.
Portland
Portland is the easternmost island and the starting point of the story. It serves as Liberty City's gritty industrial heart, combining the shipping piers of Portland Harbor and Atlantic Quays with the warehouses of Trenton and Callahan Point and the tight residential blocks of Saint Mark's, Hepburn Heights, Chinatown, and the Red Light District. The poster's numbered key highlights 24 locations across the island—including Claude's first safehouse, Luigi's club, Joey's auto shop, the Triad fish factory, 8-Ball's bomb shop, and the Portland Rock lighthouse—while the elevated El-Train track loops overhead.
Staunton Island
Staunton Island is the central commercial and financial borough. High-rise towers crowd its southern tip around Torrington and Bedford Point, giving way in the middle to Belleville Park and the Newport shopping mall, while the northern end holds Aspatria's Liberty Memorial Coliseum, Rockford, Liberty Campus, and the Fort Staunton construction site. Its 24 key entries point out landmarks such as Asuka's condo, Kenji's casino, the AMCO headquarters, City Hall, the Liberty Tree newspaper offices, and Carson General Hospital.
Shoreside Vale
Shoreside Vale is the steepest borough and the only part of Liberty City attached to the mainland. Francis International Airport occupies its southern coastline, Pike Creek forms an industrial corridor along the west, Cedar Grove lines the northern ridge with hillside mansions, and Wichita Gardens sits below the river that flows down from the Cochrane Dam in the northwest corner. The poster's key marks 12 points of interest here, including the Colombian Cartel mansion, the Cedar Ridge Observatory, and the airport subway entrance.
How the islands connect
Two road bridges and an underwater tunnel tie the three boroughs together. The Callahan Bridge spans the channel from Callahan Point in Portland to Staunton Island, while the Shoreside Lift Bridge connects western Staunton Island to Shoreside Vale. Beneath the bay, the Porter Tunnel links all three boroughs with entrances mapped at Portland, Rockford on Staunton Island, and Francis International Airport, complemented by an underground subway line. During the story, the boroughs unlock progressively: the Callahan Bridge is blown up in the opening prison-convoy ambush, Staunton Island opens after completing "Last Requests," and Shoreside Vale opens after "A Drop in the Ocean."
How this map is drawn
This page presents Rockstar's original Paper map poster in full without cropping. Rather than a stark municipal street directory, it is designed as an illustrated collage: the three islands are drawn from overhead with rooftops, parks, and roadways set against a blue-gray backdrop of city photography. Character illustrations frame the borders beneath the "Welcome to Liberty City" banner, while in-game brand logos—including Pay 'n' Spray, Ammu-Nation, the Liberty Tree, and Love Media—mark key shops directly on the streets. Along the right margin, a blue reference column houses the numbered landmark lists for each island alongside a gang-insignia legend.
Compared with the other classic maps on GTAMap, this poster is the most stylized. The Liberty City Stories map depicts the exact same city as a clean, newspaper-style street grid, whereas our GTA San Andreas map pairs Rockstar's poster with satellite and vector road layers. Because no freely licensed orthographic or vector street map exists for GTA III's Liberty City, Rockstar's official poster is the sole layer shown here.
Markers on the GTA III map
The layer list in the side panel toggles five marker sets: all 100 Hidden Packages, the 20 Rampages (each with both of its spawn spots, since a failed Rampage moves to its second spot), the 20 Unique Jumps, the three safehouses, and the Pay 'n' Spray garages, Ammu-Nation and 8-Ball's bomb shops that the poster's key marks. Positions of the collectibles come from the GTA Wiki's interactive collectible maps (CC BY-SA), which pin them on a full-size render of the in-game radar; shops and safehouses sit on the poster's own numbered circles. The poster draws each island at its own scale, so we fitted it to game coordinates with a best-fit transform from 15 control points (dam towers, bridge ends, airport and coastline corners) and placed every marker island by island. The fit is within about 5 to 10 m on each island, but one transform for the whole sheet is off by 47 m on median and up to about 180 m, so all markers and the X/Y readout are approximate. The Saint Mark's Ammu-Nation is not marked: the poster does not show it and we found no open source for its position.
Tips for reading the map
When the page first loads, the camera centers on the three islands, which leaves the blue legend column just off the right edge; simply drag the canvas left to bring the key into view. Each zoom step doubles the resolution up to the poster's native 3,200 by 2,026 pixels so you can read the smallest print cleanly. Because Portland, Staunton Island, and Shoreside Vale each start their numbering at 1, always check which island a numbered circle sits on before matching it to the column on the right. Brand logos and numbered badges are positioned for visual clarity rather than survey precision, and so are our markers: treat each pin as "this building or alley" rather than an exact spot, and read the X/Y readout as approximate. Toggling fullscreen mode or collapsing the side panel gives the wide poster sheet the most breathing room.
GTA III and the other Liberty City games
This exact incarnation of Liberty City reappears in Grand Theft Auto: Liberty City Stories, a prequel set three years earlier in 1998. Comparing the two posters reveals how the city's infrastructure evolved by 2001: all three Porter Tunnel slipways are finished on this GTA III sheet (whereas only the Shoreside Vale section was open in 1998), the Callahan Bridge has replaced the old cross-bay ferry service, and Phil Cassidy's Army Surplus (entry 10 on the Staunton Island key) now occupies the former Rockford ferry terminal. Up north, Fort Staunton—which stood as a bustling Italian-American neighborhood in 1998—has been reduced to a sprawling construction zone marked by the Pan-Lantic Construction logo.
Small corners of this 3D-era Liberty City also make cameo appearances in other titles, notably Marco's Bistro in Saint Mark's during both Vice City and San Andreas. By contrast, Grand Theft Auto IV (2008) rebuilt Liberty City from the ground up in a new continuity, while Rockstar's later HD-era open worlds can be explored on our GTA 5 interactive map (alongside our GTA 5 cheats and GTA 5 vehicle locations guides) and our GTA 6 interactive map.
Map imagery and credits
The map imagery on this page comes from Rockstar Games' official GTA III poster map. On December 21, 2012, Rockstar published high-resolution copies of its GTA III, Vice City, and San Andreas maps on the Rockstar Newswire and invited fans to download and print them. Because Rockstar's original download link for the GTA III file no longer resolves, we built our five-level tile pyramid from the Internet Archive Wayback Machine snapshot of that exact URL, preserving the original artwork without modification.
The two community map sources used elsewhere on GTAMap—Ian Albert's San Andreas maps and Toliak's San-Andreas-vector-map (Apache-2.0)—cover only the state of San Andreas and appear on our GTA San Andreas map page. Map artwork © Rockstar Games / Take-Two Interactive. See our disclaimer for full copyright details, or contact us with any questions.
GTA III map FAQ
Is this Rockstar's official GTA III map?
Yes. It is the "Welcome to Liberty City" poster map Rockstar created for the 2001 release. Rockstar published a high-resolution digital copy on its Newswire in December 2012 alongside the Vice City and San Andreas posters for fans to download and print. This page presents that complete sheet—character artwork and numbered legend included—sliced into zoomable map tiles.
Which island is which on the GTA III map?
Portland sits on the right (east), Staunton Island occupies the center, and Shoreside Vale lies on the left (west). Shoreside Vale is the only borough connected to the mainland and is home to Francis International Airport and the Cochrane Dam.
How do I read the numbers on the poster?
Every numbered circle on the map corresponds to an entry in the blue legend column along the right edge of the poster. Because the numbering restarts for each borough—running from 1 to 24 on both Portland and Staunton Island, and from 1 to 12 in Shoreside Vale—check which island a circle sits on before looking up its number.
How accurate are the markers and the X/Y readout on the GTA III map?
Good enough to find the right rooftop or alley, but not survey-grade. The poster is illustrated artwork that draws each island at a slightly different scale, so we placed every marker island by island onto the artwork and flag all of them as approximate. The coordinate readout uses one best-fit transform for the whole sheet; it is typically 30 to 70 m off and up to about 180 m at the edges of Shoreside Vale. A few spots the poster hides under its character art, such as the islet south of Portland and the far end of the airport runway, are marked low confidence.
Where do the GTA III Hidden Package locations come from?
The positions come from the GTA Wiki's interactive maps of the 100 Hidden Packages, 20 Rampages (both spawn spots of each) and 20 Unique Jumps, which are pinned on a full-size render of the in-game radar. We converted those pins to game coordinates, then onto the poster. The short location notes are our own summaries of the wiki's tables, and every marker links to the wiki page it came from.
Is the Liberty City in GTA III the same as in GTA IV?
No. Grand Theft Auto IV (2008) redesigned Liberty City from scratch in a separate HD continuity. The 3D-era version of Liberty City shown here returns in Grand Theft Auto: Liberty City Stories, which takes place in 1998, three years before the events of GTA III.
Can I still download the original file?
Rockstar’s original gta3map.jpg download link from the 2012 Newswire post no longer resolves, but the Internet Archive preserved the exact file. The credits section below links directly to that archived copy, and all artwork remains the property of Rockstar Games.