GTA 5 Interactive Map

San Andreas (734 markers, updated )

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About this map

Tiles via CreepPork/GTAV-Maps (MIT repository). All pins use calibrated in-game coordinates. About the data

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Map styles

You can switch the GTA 5 interactive map between four classic views at any time. Atlas gives you the clean paper-map look with shaded terrain and district names, making it the easiest style for everyday navigation. Satellite switches to a top-down aerial render that helps when you need to spot specific rooftops, back alleys, or dirt trails. Road strips the view down to a high-contrast street network, while UV shows a scan of the physical blueprint map from the Special and Collector's Editions with its hidden blacklight notes visible.

The remaining styles are drawn by GTAMap from the game's own data rather than from artwork, in exact game coordinates. Minimap is the in-game radar's vector geometry (roads, blocks, coastline and seabed contours) rendered at 16 pixels per metre, sharp enough to zoom into single lanes. Roads draws every vehicle path link from the road-node files, including Cayo Perico. Navigation shows the walkable surfaces from the game's navigation meshes (ground, paths, roads, water and interiors) at 16 pixels per metre.

Your chosen style and active layers save automatically in your browser. Move your cursor across the map (or pan on a phone) to read the exact in-game X and Y coordinates of any spot, and click "Copy link" inside any marker popup to share that exact pin with a friend.

What is on the map

The Collectibles layer tracks everything needed for 100% completion and side rewards in the game's own numbering order. That includes all 50 spaceship parts, letter scraps, monkey mosaics, stunt jumps, and Under the Bridge flights, along with 30 nuclear waste barrels, 30 submarine pieces, 27 regular peyote plants, 7 golden peyotes, 15 knife flights, 12 underwater hidden packages, and 10 Epsilon tracts.

Toggle Missions to see start points for story missions, heist setups, Strangers and Freaks encounters, and Trevor's rampages, complete with notes on which character triggers them. The Weapons layer marks Ammu-Nation shops, shooting ranges, free weapon and armor pickups, parachutes, the Alamo Sea plane crash stash, and GTA Online bunkers, while Locations covers safehouses, hospitals, police stations, airfields, Los Santos Customs, stores, and major landmarks.

Finally, the Vehicles layer highlights fixed spawn points for fighter jets, helicopters, boats, bikes, and rare cars across Southern San Andreas. You can mark any collectible or pin as found to track your progress, or hide found markers to clear up the view. For a full breakdown of where to find every rare spawn and how to unlock it, check our GTA 5 vehicle locations guide, or browse our complete list of GTA 5 cheats for PlayStation, Xbox, PC, and the in-game phone.

Map imagery and data

Map artwork © Rockstar Games / Take-Two Interactive. The map tiles come from the open CreepPork/GTAV-Maps archive (MIT-licensed repository) and are served directly from our site. Every marker position uses in-game world coordinates cross-checked against community datasets, with our own descriptions and links to the relevant GTA Wiki entries. Because Cayo Perico is not drawn on any classic GTA 5 map tile set, only its two vehicle spawns appear just south of the main island.

The Minimap, Roads and Navigation styles are rendered by GTAMap from the files of a purchased copy of GTA V Enhanced. They are game data, not third-party artwork; see our disclaimer.

Classic GTA maps

Our interactive viewer also covers Rockstar's classic 3D-era open worlds, including Liberty City in GTA III and Liberty City Stories, 1980s Vice City in Vice City and Vice City Stories, and the 1992 state of San Andreas spanning Los Santos, San Fierro, and Las Venturas, plus the HD-era Liberty City of GTA IV. Keep in mind that the 1992 version of San Andreas exists in a separate continuity from Grand Theft Auto V, so its road layout and world coordinates do not match this map.